Videogame Architecture
Limited Edition

Regular price £75
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Overview

How are the worlds of videogames designed, organized and navigated? What guides players through these environments, and what underlying principles shape those experiences? From the ancient towers of Elden Ring to the suburban housing of The Sims 4, real architectural theory is put into practice across twelve iconic games, with detailed sequences of plans, maps, sectional views, 3D renderings and exploded diagrams exposing the foundational structures that govern gameplay. This landmark study of digital space-making reveals how these worlds are built to be an integral part of the player's experience.

Videogame Architecture features in-depth, richly illustrated case studies on Baldur’s Gate 3, BioShock, Disco Elysium, Doom, Elden Ring, Genshin Impact, Gravity Rush 2, Grim Fandango Remastered, Half-Life 2, The Last of Us, The Sims 4, and Yakuza Kiwami and is introduced with a foreword from John Romero, co-founder of id Software and designer of Doom.

This 1000 copy limited edition, featuring a unique design, binding and Risograph print, is exclusive to Read-Only Memory and is published ahead of a general release edition from Thames & Hudson.

Specification
  • 288 pages
  • 340 × 240 mm
  • Exposed binding
  • Clamshell presentation box
  • Fluro ink and holofoil details
  • Doom E1M1 Risograph print
Credits

Written by Sandra Youkhana and Luke Caspar Pearson (You+Pea)

Alternative versions of this book