{"product_id":"videogame-architecture","title":"Videogame Architecture","description":"\u003cp\u003eHow are the worlds of videogames designed, organized and navigated? What guides players through these environments, and what underlying principles shape those experiences? From the ancient towers of\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eElden Ring\u003cspan\u003e \u003c\/span\u003e\u003c\/em\u003eto the suburban housing of\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eThe Sims 4\u003c\/em\u003e, real architectural theory is put into practice across twelve iconic games, with detailed sequences of plans, maps, sectional views, 3D renderings and exploded diagrams exposing the foundational structures that govern gameplay. This landmark study of digital space-making reveals how these worlds are built to be an integral part of the player's experience.\u003c\/p\u003e\n\u003cp\u003eVideogame Architecture features in-depth, richly illustrated case studies on Baldur’s Gate 3, BioShock, Disco Elysium, Doom, Elden Ring, Genshin Impact, Gravity Rush 2, Grim Fandango Remastered, Half-Life 2, The Last of Us, The Sims 4, and Yakuza Kiwami and is introduced with a foreword from John Romero, co-founder of id Software and designer of Doom.\u003c\/p\u003e\n\u003cp\u003eThis 1000 copy limited edition, featuring a unique design, binding and Risograph print, is exclusive to Read-Only Memory and is published ahead of a general release edition from Thames \u0026amp; Hudson.\u003c\/p\u003e","brand":"Read Only Memory","offers":[{"title":"Default Title","offer_id":57273973342473,"sku":"ROM-VIDEOGAME-ARCHITECTURE-DLX","price":16000.0,"currency_code":"JPY","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0883\/6540\/0329\/files\/VA_hero_02_copy.png?v=1788367236","url":"https:\/\/readonlymemory.com\/en-jp\/products\/videogame-architecture","provider":"Read-Only Memory","version":"1.0","type":"link"}